[1]
R. Sanches Silva and E. Araujo Caldas Ruiz, “Communicability in Digital Game Interfaces: A Study of League of Legends Using the Communicability Evaluation Method (CEM)”, SETIF, vol. 1, no. 1, Nov. 2025, Accessed: Aug. 24, 2026. Available: https://tecnoif.com.br/periodicos/index.php/setif/article/view/153